how to find the false sovran in dragon s dogma 2

How To Find The False Sovran In Dragon’s Dogma 2 (The Nameless Village Quest)

In the early stages of Dragon’s Dogma 2‘s main quest, you will encounter hints about the mysterious False Sovran from a secluded village located far northeast of Vernworth. This leads to uncovering the backstory of a key antagonist impersonating you. Unraveling the mystery of this identity theft involves uncovering complex puzzles that the game subtly conceals, offering minimal guidance on how to proceed with the quest.

Locating and navigating the Nameless Village presents challenges, from unwelcoming residents to pervasive suspicious activities. This intrigue enriches the exploration experience beyond the quest’s completion and unlocks numerous enhancements, especially beneficial for the Thief Vocation in Dragon’s Dogma 2.

Upon reaching Vernworth in Dragon’s Dogma 2, Captain Brant presents you with several quests related to the impostor Arisen sitting on the throne, including investigating rumors about this False Sovran from a northeastern village. Meeting Captain Brant at the Starlight Inn and selecting the dialogue option, “Tell me of the False Sovran,” unveils suspicions of covert payments to Arthur for sweet Crownflowers exclusive to a distant eastern village in Vermund.

Despite this lead’s speculative nature, accepting the quest adds ‘The Nameless Village‘ to your quest log, which is integral to the main storyline. Given its distance from Dragon’s Dogma 2‘s starting locations, use your quest journal’s ‘prioritize quest‘ feature. This action highlights the village’s approximate location in yellow on your map.

Brant indicates that your destination, situated at the far eastern edge of the map, requires a considerable journey, one not serviced by Oxcarts. Before heading out, ensure your party is well-rested and equipped for the journey ahead. To reach the Nameless Village in Dragon’s Dogma 2, exit Vernworth via the northern path and stick to the main road.

After crossing the initial bridge, head east at the fork, continuing until you encounter another divergence, then proceed south over a second bridge. From this junction, whether you choose north or south, aim for the bridge that unites these paths on the far side. Cross this bridge and follow the eastern road directly to the Nameless Village.

On your way, you will find the main road buried under rubble, requiring an alternate route to a wooded area to the east of the campsite, which is close to the road. However, this brings you into confrontation with a formidable enemy.

After defeating this beast in DD2, proceed to the rear of the wooded area and ascend the rocks. At the top, you will find a hidden path, guiding you straight to The Nameless Village. Upon entry, a cryptic caution greets you at the gate, marked by a merchant’s forewarning against venturing into the village, signaling your arrival.

By proceeding to the inn, you’ll encounter whispered conversations hinting at something unusual within the village, alongside a collective unfamiliarity with Arthur, the alleged False Sovran. At the village’s highest point sits the Old Noble Manor, where you’ll meet a man inside claiming to be the Thief Maister named Flaude.

Ensure you explore all dialogue options with Flaude, especially the final one marked with a yellow diamond that prompts you to “Ask about brass.” He reveals that the Nameless Village is essentially a Thief Town and expresses ignorance regarding Arthur.

The quest hits a dead end with Flaude, who turns out to be a decoy rather than the true Maister, prompting further investigation for answers on the False Sovran’s whereabouts. Upon leaving the manor, explore the surrounding area. On the building’s west side, you’ll discover a concealed hole in the ground, serving as an entrance to the Nameless Village Depths. This area is one of the Maister locations in Dragon’s Dogma 2, which reveals an obstacle course that players must pass upon entry.

To cross the room, you must traverse the seesaw-like wooden platforms, which tip if you linger too long on one side, causing you to slide off. Thieves can expedite crossing by swiftly utilizing the dash ability to move across and leap from the platforms. Failure is not penalized, allowing unlimited attempts. For players of other Dragon’s Dogma 2 character classes, aim to land in the center of each platform during jumps to avoid tipping and falling.

The next challenge introduces swinging bags of rocks onto an identical obstacle course. If these prove troublesome, switching your Vocation to a Mage at the local inn allows you to use the levitate ability to circumvent the obstacle. Successfully navigating past these tests leads you to the chamber of the true Thief-Maister, Srail.

Upon conversing with Srail, you learn that Arthur, the False Sovran, previously named Darragh, originally from the Nameless Village, has fled. This information clarifies that the false Sovran is different from what Brant speculated.

To pursue him, progress through ‘The Stolen Throne‘ quest, provided through a visual guide by ConCon on YouTube. You must find an outfit for the Masquerade to infiltrate the ball, which will lead you to Chateau Bordelrie, where a cutscene will unveil the False Sovran’s true identity.

Srail discloses that Durragh exploited a chest injury as ‘evidence’ of being the Arisen. This deceit led to the villagers despising him for forsaking his principles for the ease of an impostor’s life. With no reservations, Srail provides you with Darragh’s Bill of Arrest, featuring a wanted poster bearing his likeness, alongside the Pilferer’s Handbook.

Following this interaction, ascend the stairs leading back to the Nameless Village. Utilize a Portcrystal in Dragon’s Dogma 2 or simply walk to return to Vernworth and present Darragh’s Bill of Arrest to Brant, sharing the insights you’ve gathered. Brant commits to spreading the posters throughout the town.

Although this won’t directly disprove False Sovran’s claim of being The Arisen, it will instill doubt, aiding in persuading the public and gaining support when necessary. Securing your rewards from Brant, which include 7500 Gold, 1200 XP, and a Dragon’s Gaze, marks the completion of the Nameless Village Quest in Dragon’s Dogma 2.

Source: ConCon/YouTube